using TMPro;
using UnityEngine;
using UnityEngine.UI;

public class NotificationUIItem : MonoBehaviour {

    [SerializeField] private Button closeButton;
    [SerializeField] private Button confirmButton;

    [SerializeField] private TMP_Text alertText;

    public void Initialize(string alertString) {
        closeButton.onClick.AddListener(CloseUI);
        confirmButton.onClick.AddListener(CloseUI);

        alertText.text = alertString;

    }

    public void CloseUI() {
        Destroy(gameObject);
    }
}