// Copyright 2013-2022 AFI,Inc. All rights reserved

using System.Collections;
using System.Collections.Generic;
using UnityEngine;



public static class LogManager {
    
    public static void Log(string log) {
        Debug.Log(log);    
    }

    public static void LogWarning (string log) {
        Debug.LogWarning(log);    

    }

    public static void LogError(string log) {
        Debug.LogError(log);
    }
}